





-A visual Dictionary
- A word search
- "Boom!" Game
- "Don't say the words!" Game
- An interactive and printable bingo
- A "Spot the identical image" Game
- A game with definitions
- A set of flashcards
This resource consists of three sets of 30 colour cards, each featuring vocabulary related to Saint Patrick’s Day: 30 cards with images and their corresponding words 30 cards with images only 30 cards with definitions The aim of the game is to match the words with the images or the definitions. The winner will be the student who matches the most pairs.
Curso: 1.-3. ESO
This resource includes a board game featuring 30 numbers and 30 cards with images related to Saint Patrick’s Day. An interactive version for use with electronic devices is also provided. One version of the game can be played as a traditional board game using counters and dice. In this format, students take turns rolling the dice and placing a counter on the corresponding square. They then select the matching card and either say the word or form a sentence using that word. The first player to reach square number 30 wins the game. Alternatively, the game can be adapted to follow the rules of “Kaboom”. For this version you will need ice lolly sticks, permanent markers or stickers for writing the numbers and words, a timer, and a container (such as a pencil pot, glass, cup, or small bucket). First, write the numbers and words on the ice lolly sticks (or attach the words using cut-outs), then place all the sticks into the container. This version can be played in pairs or teams. Each student takes turns drawing a stick from the container and saying the word or forming a sentence that corresponds to that number. To add an extra twist, include the following additional commands: • “Kaboom” or “Boom”: the student must return all the sticks they have collected to the container.• “Super Kaboom” or “Boom”: both teams must return all sticks to the container, and the game restarts.• “Steal 1”: the student steals a stick from the opposing team.• “Exchange”: both groups swap a stick.• “Bonus”: the team keeps the stick and is allowed to draw another stick immediately.• “Miss a turn”: the team loses its turn. The winner is the team or player who has collected the most sticks when time runs out. For an added challenge, you can also tally the points from the numbers written on the sticks; the team with the highest total wins.
Curso: 5.-6. PRIM
This resource consists of 30 cards, each featuring six images related to Saint Patrick’s Day. It is a simple pattern recognition game where players try to identify an identical image on two cards. One card is revealed, followed by another. The student who spots the matching image on both cards claims the first card. Then, another card is revealed to continue the search, and so on. The player who collects the most cards wins the game. An interactive presentation is also included, which can be projected onto electronic devices if the cards are not printed.
Curso: 3.-6. PRIM
This resource contains 30 puzzles featuring images related to Saint Patrick’s Day, along with 30 cards displaying the corresponding words in English. Students must arrange the nine pieces of each puzzle in the correct order and then match the completed puzzle to the correct vocabulary card based on the image.
Curso: 1.-6. PRIM
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